After coming up with the tiling and puzzle idea,I decided to make my puzzle pieces cleaner and more professional. Here's an example of the progress :
#1 is what I started off with with all the puzzle pieces and then the progress was made. I'm still unsure if I should use the pieces with the rounded square edges (#2) or use the 'naked' pieces instead (#3) for my final composition. However I'm pretty set on the designs themselves and would be using this and four other designs to make my final composition.
Raffapowpow's Corner
Wednesday, 21 March 2012
Ass 1 - Element Creation
8-bit graphics are made up of individual square tiles that make up an image/picture. So of course I have to incorporate that into my elements. Playing around with the tiles made me interested in turning them into puzzle pieces,similar to what we see in TETRIS. So I came up with the following idea :
Of course there's a bit of touching up to do to make the designs more polished and interesting. This is a rough idea on how my final elements would look like.
Monday, 19 March 2012
Ass 1 - Finalizing goal and design
After some consideration and feedback,I realised that the music piece I picked has that old,retro game feeling to it and what better feature to back that up than the 8-bit graphics prevalent in the eras of Nintendo and SEGA gaming.
Here's a few examples :
Thus the elements I will be going with for the final piece composition in class would be 8-bit retro elements.
Here's a few examples :
Thus the elements I will be going with for the final piece composition in class would be 8-bit retro elements.
Wednesday, 14 March 2012
Ass 1 - Research and Inspiration
I am still a little stumped on the kind of graphic elements I should come up with,I enjoy the instrumental I picked very much but I still feel a disconnection between the music and the illustration I need to generate. I decided to look at some examples of abstract illustration/graphics online and found a couple that really stood out.
I am also aware that the aim of the project is to create something that's non-objective and not something that can be identified. I find this challenging as my personal work and the uni projects I have done in the past have all been of a certain object or representation of something from real life. I looked up the works of Rozanova as his works stood out as being non-objective. I would need further understanding and deciphering the legacy of non-objective graphics as I have little to no familiarity with such style.
Ass 1 - Doodling
Here's just a couple of doodles I made in class using some of the tools in Illustrator I hardly use before. These include the Flare tool and some effects like Film Grain and Gaussian Blur.
Another doodle that I did while experimenting with the spiral tool as well as utilizing the pen tool to make objects such as the butter knife seen above. I really like the idea of quirkiness and fun to my projects and that is why most of my doodles showcase that.
Ass 1 - Deciding on a piece of music
When it comes to music, I like upbeat,fun and ,almost,whimsical sounds. Examples of such songs would be :
- Katy Perry's "The One That Got Away" : http://www.youtube.com/watch?v=ZG6KmYJ4CyQ
- T-Ara's "Roly Poly" : http://www.youtube.com/watch?v=syVamYo_vGs
- SISTAR's "Shady Girl" : http://www.youtube.com/watch?v=prFYzQEaeKg&feature=related
These songs really get me up and going and I feel like with this project I would like to choose a sound/beat that I feel a really close relation to,so I'm going to use an instrumental of one of SISTAR's songs "How Dare You" as I adore the exciting and fun vibe the song gives off and also the fact that I am a huge fan of the group and would love to incorporate their sounds into my work.
The link for the song is as follows :
And I would be taking the bit from 0.10 to the 0.30 mark as I feel that that is the most significant part of the whole song.
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